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Quick Tip 22: Toon Shading in KeyShot

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Date

February 24, 2013

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Written By KeyShot
The KeyShot crew fills you in with the latest KeyShot tips and tricks, insight into 3D rendering technology and the people creating the coolest visuals across the engineering, product design and entertainment industries.

This quick tip describes the non-photorealistic (NPR) toon shader in KeyShot. This allows you to apply solid colors, solid shading and contours to your objects for a flat, cel shading appearance allowing you to create and deliver concepts or create high resolution technical illustrations.

Since it is a material rather than a render mode, the toon material can be used in combination with any other material for still images, animations or KeyShotVR’s.

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