Technical specifications
Realtime raytracing features
- Progressive global illumination
- Multi-core photon mapping
- Adaptive material sampling
- Dynamic lighting core
- Realtime subsurface scattering
Real world lighting and editing
- Image based lighting using high dynamic range images (HDRI)
- Brightness and contrast control
- Envrionment rotation and height adjustment
- PRO: Saturation and hue adjustment
- PRO: Tilt and blur
- PRO: Innovative pin system for adding lights with realtime feedback
Scientifically accurate materials
- True physics based materials
- Subsurface scattering
- Adjustable IOR
- Dispersion
- Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
- Roughness/gloss control
- Multi-layer materials
- Light-emitting materials
- Support for DuPont® paints
- Mold-Tech material with accurate scaling
Interactive material assignments
- Drag and drop materials from library onto object
- Copy and paste materials from one part to another with automatic linking
- Material assignment to entire objects and layers through scene tree
- Autopaint entire models through material templates
- In-project material library for material management
Texture, bump map and labeling
- Dynamic texture mapping and control
- Image based bump mapping with interactive height control
- Normal mapping
- Support for opacity maps
- Specular mapping
- Interactive label placement
- Procedural texture mapping
Model Interaction
- Interactive scene tree
- Preserve structure from 3D modeling application
- Interactive single or multiple part movement
- Hide, Delete, show only parts
- Model and part duplication
- PRO: Model Sets
Physical Lights
- Light sources with power control and fall-off based on scene units
- Area light diffuse
- Point light diffuse
- Point light IES profile
Camera controls
- Full interactive camera control including tumble, pan, dolly and twist
- Numerical control using spherical or absolute coordinate
- Interactive focal length
- Realtime depth of field with F-stop
- PRO: Viewsets for saving lighting, camera angle, and backplate
Image composition
- Realtime bloom effect
- Vignetting
- Solid color background
- Combination of 3D scene with 2D photograph
- Brightness and gamma control
- Ground shadow color adjustment
Part & camera animation (optional)
- Animation offset transform system for models and cameras
- Setup, edit, and playback inside realtime raytraced environment
- Step by step guidance through animation wizard
- Copy and paste of animations onto other parts with optional linking
- Model/Part animation: turntable, translation, rotation
- Camera animation: orbit, zoom, inclination, translation
KeyShotVR (optional)
- Interactive web-output directly from inside KeyShot
- Plugin-free interaction in any HTML5 supported browser
- 5 possible VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble
- Step by step setup through wizard with interactive feedback
- Dynamic image compression quality control
- Customizable settings for enhanced user experience
- Output to JPEG/PNG with automatic FTP deployment
Offline rendering features
- Realtime render mode
- Gaussian blur for image smoothing
- Alpha channel output
- Render passes including layers
- PRO: Batch rendering (render queue)
- PRO: Simultaneous realtime and offline rendering
- PRO: Turntable animation rendering
- PRO: Region rendering
- Optional: Network rendering
Network rendering (optional)
- Easy to install and manage Master/Slave system
- Add/remove slaves before, after and during the rendering
- Network render queue
- Automatic load balancing to optimize performance on mixed CPU system
- Start, stop, suspend and prioritize jobs
- Local slave management for core usage and scheduling
- Support for PC, Mac or mixed network
Image input
- JPEG
- TIFF with alpha channel (8 bit)
- PNG
- TARGA
- HDR
- EXR
- HDZ (KeyShot proprietary HDRI format)
2D/3D output
- 4.1M pixel output resolution
- PRO: Unlimited output resolution
- JPEG
- PNG
- TIFF with alpha channel (8 bit/32bit)
- EXR (32 bit)
- AVI, Quicktime, Flash (PC) for animations
- PRO: Output to OBJ
3D file formats (PC/MAC)
- ALIAS 2013 and prior (needs to be installed)
- AutoCAD (DWG/DXF)
- CATIA v5
- Creo 2 and prior
- Inventor 2013 and prior
- Maya 2013 and prior (needs to be licensed)
- NX 8.5 and prior
- Pro/ENGINEER Wildfire 2 – 5
- Rhinoceros 4 and prior
- SketchUp 8 and prior
- Solid Edge ST5 and prior
- SolidWorks 2013 and prior
- IGES
- JT
- STEP AP203/214
- OBJ
- Parasolid
- FBX including part/camera animation
- 3DS
- Collada
Plugins (PC Only)
- Creo & Creo Elements/Pro with Live Linking
- Pro/ENGINEER Wildfire 4 – 5 with Live Linking
- SolidWorks 2011 – 2013 with Live Linking
- Rhinoceros 5 and prior with Live Linking
- SketchUp 7 & 8
- 3DS Max 2011 – 2013
Language support
- Chinese
- Czech
- English
- French
- German
- Italian
- Japanese
- Korean
- Polish
- Spanish
Architecture
- CPU based
- Parallel architecture with full support for multi-core and hyper-threaded systems
- Near linear performance scale with additional CPUs
- Utilization of GPU for rendering effects
- No special graphics card needed
- PRO: Stereo viewing
- Support for PC and Mac
Licensing
- Node-locked license, tied to MAC-address of computer
- PRO (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows or Mac OS X, including support for license borrowing, and access through VPN
What’s included
- 700+ predefined materials including texture and bump maps
- 50+ lighting environments
- Quick start guide
- Hotkey list
- Manual